
Filmmakers and studios alike have pledged their allegiance to 3-D too bring back and boost high level of revenues. Disney and Pixar announced this week that it will release all of its films in 3-D, starting with Bolt, which is slated for a November release. Dreamworks Animation says that by 2009 all of its movies will be released in 3-D. James Cameron is working on big-budget 3-D sci-fi flick called Avatar, and George Lucas is working on remastering all the Star Wars movies in 3-D.
For studios, the financial allure of 3-D is twofold: The technology can't easily be replicated in home theaters (yet); and moviegoers are still willing to pay a premium for 3-D films. The big question is whether the technology is a game changer or just a short-lived gimmick to drive ticket sales, like Smell-O-Vision -- or, for that matter, the 3-D technology of the 1950s.
"This is a serious visualization technology that's just begun to be used for entertainment," says Elizabeth Brooks, chief marketing officer of 3-D system maker RealD, which has about 97 percent of the 3-D market. "It's been used by NASA and by scientists who need to render things perfectly. It's my job to sing the company's praises, but if the technology weren't good, [filmmakers] wouldn't be planning to make as many 3-D films as they're making."

So the main trick for Film Studios in making 3D masterpieces is that 3-D is poised to improve theater attendance and box-office grosses. The average ticket price for "Hannah Montana & Miley Cyrus: Best of Both Worlds," a 74-minute 3-D concert flick, was reportedly $15. By contrast, the average 2-D movie ticket price is about $7, according to the National Association of Theater Owners. Hannah Montana grossed about $65 million domestically, and on its opening weekend, it grossed about $31 million, handily out-selling the 2-D Jessica Alba vehicle, The Eye, which sold about $12 million worth of tickets.
In order to install a 3-D system, theaters must have digital projectors. And at the moment, there are only 4,600 digital projectors in the United States, according to the National Association of Theater Owners. It costs tens of thousands of dollars to upgrade to digital projectors, and $20,000 to $50,000 more to install a 3-D system. It's a rich investment, and theater owners may not see much of a return on it: Studios, on average, make 55 percent of ticket sales, leaving just 45 percent for the theater owner.
Though there are always ways to negotiate...As an example, under a recent agreement, third-party upgrader Access Integrated Technologies signed deals with four studios -- Disney, 20th Century Fox, Paramount and Universal -- to convert up to 10,000 screens, for an estimated cost of $700 million.
Once studios get theaters to make the switch to digital, the shift to 3-D will be easier -- but it may not immediately improve the economics for studios. While the box-office gross and attendance is higher for 3-D movies, it costs more to make 3-D movies.
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The bottom line is, 3D that is considered to be a catchy gimmick for now, will soon turn into a standard offer which will bring all the efforts back to the zero point...on a new level though, but still a zero point with a potential for new gimmicks...

Probably we will have 3D movies merging with gaming options, providing users with that incredible, outstanding generated experience... and of course this change will solve so many Ad-distribution related challenges and build that desired unified platform for Ad-agencies and Content Providers.
But for now it's just a fairytale in a head of a Master who puts word by word on a paper, so the story would come true one day...